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Plunkett's Games, Apps & Social Media Industry Almanac 2013
by:Jack W. Plunkett
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2013Key Features:Industry trends analysis, market data and competitive intelligenceMarket forecasts and Industry StatisticsIndustry Associations and Professional Societies ListIn-Depth Profiles of hundreds of leading companiesIndustry GlossaryBuyer may register for access to search and export data at...
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2013Key Features:Industry trends analysis, market data and competitive intelligenceMarket forecasts and Industry StatisticsIndustry Associations and Professional Societies ListIn-Depth Profiles of hundreds of leading companiesIndustry GlossaryBuyer may register for access to search and export data at Plunkett Research OnlinePages: 326Statistical Tables Provided: 13Companies Profiled: 197Geographic Focus: GlobalA complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.How is the industry evolving?How is the industry being shaped by new technologies?How is demand growing in emerging markets and mature economies?What is the size of the market now and in the future?What are the financial results of the leading companies?What are the names and titles of top executives?What are the top companies and what are their revenues?Contents, Statistics, Forecasts and Analysis Include:Major Trends Affecting the Games, Apps & Social Media Industry1)Introduction to the Games, Apps and Social Media Industry2)User Generated Content Drives Social Media and Generates Ad Revenues3)Targeted Online Advertising and Social Network Advertising Boost Revenues4)Social Media Privacy Concerns Plague the Industry5)Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready6)New Platforms Revolutionize Electronic Games/Microsoft s Kinect Raises the Standard7)3-D Games Open New Opportunities/Some Safety Concerns Arise8)Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar9)Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10)Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online11)Multi-Player Gaming (MMORPGs) is Strong Worldwide 12)Virtual Worlds Open Up New Revenue Sources13)Online Play/Social Gaming on the Rise14)TV over IP TV Networks, Cable Companies and Web Sites Converge15)Apple Rules in Apps/Android Plays Catch-up16)Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success17)Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet GrowsGames, Apps & Social Media Industry Statistics1)Games, Apps & Social Media Industry Overview 2)Top 10 Social Networking Websites: April 20123)Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-20124)Top 5 Search Engines, U.S.: April 2012 5)Number of Business & Residential High Speed Internet Lines, U.S.: 2004-20116)Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7)Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-20108)Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9)Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-201010)Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11)Wireless Standards & Speeds12)Common Internet Activities, U.S.13)Common Daily Internet Activities, U.S.
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Normally, new semester rental orders are exactly 125 days.
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