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Physically Based Rendering, Second Edition: From Theory To Implementation
by:Matt Pharr, Greg Humphreys
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a...
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. * Up-to-date revision of the "BIBLE" of rendering that includes new sections on parallel rendering and system design, animating transformations, multispectral rendering, realistic lens systems, and much more!* Includes a companion site complete with the source code for a complete rendering system for Windows, OS X, & Linux, including many examples of images created by the system throughout the 4 color text!* The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists locations of each function, variable, and method on the page that they are first described!
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