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Integrating Technology into Physical Education and health
This fourth edition of Technology Integration in Physical Education and Health provides a mix between content and practical use of technology in the various disciplines that relate to physical education and health. There is both overlap and uniqueness in the application and integration of technology in teacher certification, human performance, sport...
This fourth edition of Technology Integration in Physical Education and Health provides a mix between content and practical use of technology in the various disciplines that relate to physical education and health. There is both overlap and uniqueness in the application and integration of technology in teacher certification, human performance, sport management, recreation management, health promotion, and others. All technology, regardless of its wow factor, isn t necessarily good. This book helps the reader answer the questions does use of a technology save time, or allow the user to complete a specific task while achieving better results. Chapter 1 focuses on the plethora of hardware, software, and websites available for use in physical education and health. Chapter 2 emphasizes the obesity epidemic and examines the role that exergames serve as a means of increasing motivation, exercise adherence, and fitness benefits. Chapter 3 compares applications of desktop/laptop, tablet, slates, netbook, and iPad computers. Chapter 4 provides an overview of the peripherals that add functionality and ease to computer use. Chapter 5 covers mobile computing devices, such as the Apple iPhone, and applications that enhance instructional integration in the areas of fitness and wellness and professional productivity. Chapter 6 provides a comprehensive look at web 2.0 technology which became available in 2004, and is comprised of the tools needed for podcasting, wikis, and blogs. In addition, web 2.0 technology today is comprised of thousands of websites that enhance collaboration, research, productivity, and resource access. Many of these websites may easily be integrated into physical education and health at any level. Chapter 7 focuses on the internet from bandwidth, to browsers, and search engines. Additional websites specific to physical education and health are provided in Appendix A. Chapter 8 serves as a primer for the hardware and software that comprise digital photography and videography. Finally, Technology Integration in Physical Education and Health includes step-by-step directions to complete 16 labs that focus on various technologies integrated into physical education and health. Labs 1 through 9 cover specific physical education content such as nutritional analysis, heart rate monitors, fitness center design, tournament scheduling, fitness assessment, and health risk appraisals. Labs 10 through 16 utilize software within the Microsoft Office Suite to complete tasks, such as digital game design, podcasting, web page design, and desktop publishing, all in the physical education and health setting. The content and labs in this book are designed to enhance the technology integration skills of all levels of users. The software needed to complete all sixteen labs in this book is either accessible as a trial version from the internet, or part of 2007 Microsoft Office Suite.
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