We strive to deliver the best value to our customers and ensure complete satisfaction for all our textbook rentals.
You can return your online books for any reason within our refund period – no questions asked.
Every order is available for express shipping, and return shipping is always free.
You'll be happy with the quality of your books (or we'll ship you another one on our dime).
You can extend your rental at any time – at the same cheap daily rental rate.
If you decide to keep the book it will never cost more than the purchase price.
As always, you have access to over 5 million titles. Plus, you can choose from 5 rental periods, so you only pay for what you’ll use. And if you ever run into trouble, our top-notch U.S. based Customer Service team is ready to help by email, chat or phone.
Supplemental materials are not guaranteed for used textbooks or rentals (access codes, DVDs, workbooks).
The OpenGL Extensions Guide (Graphics Series)
OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, primarily because of its cross-platform operability, but also, because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one...
OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, primarily because of its cross-platform operability, but also, because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available. The OpenGL Extensions Guide provides a valuable resource that concentrates specifically on the extensions most important to developing modern 3D games. The book describes extensions in groups that modify or augment similar components of the base OpenGL architecture. Key Features: * Discusses all of the essential OpenGL extensions in detail and provides an invaluable reference tool to the OpenGL programmer * Each extension is divided into a discussion section and one or two reference sections named "New Functions" and "Extended Functions." The "New Functions" section provides a detailed description of the new functions defined by an extension, and the "Extended Functions" section describes how existing OpenGL functions are augmented or modified by the extension * Concentrates on practical usage of extensions and discusses underlying mathematical details only where necessary * Discusses extensions sanctioned by the OpenGL ARB (Architecture Review Board), multi-vendor extensions, and vendor-specific extensions developed by Nvidia Corporation and ATI Technologies, Inc.
Since launching the first textbook rental site in 2006, BookRenter has never wavered from our mission to make education more affordable for all students. Every day, we focus on delivering students the best prices, the most flexible options, and the best service on earth. On March 13, 2012 BookRenter.com, Inc. formally changed its name to Rafter, Inc. We are still the same company and the same people, only our corporate name has changed.