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Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction...
Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms and the role of theory in informing design. The topics will be grounded in the design process and the aim is to present relevant issues in an integrated and coherent way, rather than assembling a collection of chapters on individual HCI topics.KEY FEATURES:* This truly integrated approach to HCI provides students with background information from psychology, sociology, anthropology, information systems and computer science* Provides principles and skills for designing any technology through the use of many interesting and state of the art examples* The author supported, highly interactive Web Site provides resources that allow students to collaborate on experiments, participate in design competitions, collaborate on design, find resources and communicate with others* The accompanying Web Site also features examples, step-by-step exercises and templates for questionnairesCONTENTS:Preface1. What is interaction design?Interview with Gitta Saloman2. Understanding and conceptualizing interactionInterview with Terry Winograd3. Understanding users4. Understanding and designing for collaboration and communicationInterview with Abigail Sellen5. Understanding how interfaces affect users6. The process of interaction designInterview with Gillian Crampton Smith7. Identifying needs and establishing requirementsInterview with Suzanne Robertson8. Design, prototyping and construction9. User-centered approaches to interaction designInterview with Karen Holtzblatt10. Introducing evaluation11. A framework for evaluation12. Observing usersInterview with Sara Bly13. Asking users and expertsInterview with Jakob Nielsen14. Testing and modeling usersInterview with Ben Shneiderman15. Doing design and evaluation in the real world: communicators and advisory systemsEpilogueGlossary
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