Your cart is empty!
Students of Game Programming studies need not worry about paying for over-priced textbooks anymore – renting textbooks is an option! Game Programming textbooks – for example The Art of Game Worlds by [Dave Morris, Leo Hartas], and Introduction to Video Game Design and Development with Student CD by [Joseph Saulter] – are often some of the most frequently updated books by Publishing companies. The field of Game Programming is constantly changing, and new editions can come yearly and at a huge cost to students who continually buy new books. So why buy when you can rent cheap textbooks? There are plenty of Game Programming books to rent – BookRenter has of them all!
Used book sales can be a cheap option as well, but often can be more expensive than textbook rentals. However, there are very few return policies with used books, and especially when taking Game Programming classes, buying a used book can be dangerous and costly.
Similar Searches: computer graphics, introduction game design & theory gdgd101, open graphics, graphics, the image, 3d graphics, animation, holly rushmeier, julie dorsey, beginner guide, leo harta, franaoe sillion, joseph saulter, learn process, php: beginner guide, network beginner guide, image process for computer, virtualization beginner guide, david gould, and fundamental computer graphics
Since launching the first textbook rental site in 2006, BookRenter has never wavered from our mission to make education more affordable for all students. Every day, we focus on delivering students the best prices, the most flexible options, and the best service on earth. On March 13, 2012 BookRenter.com, Inc. formally changed its name to Rafter, Inc. We are still the same company and the same people, only our corporate name has changed.